#include "CVelocity.h"

/*static*/ 
comp_id_type CVelocity::mFamilyID = "CVelocity";
comp_id_type CVelocity::mComponentID = "CVelocity";

comp_id_type CVelocityTemplate::mFamilyID = "CVelocity";
comp_id_type CVelocityTemplate::mComponentID = "CVelocity";
/*static*/ 

Ogre::Real CVelocity::Velocity = 0;
Ogre::Real CVelocityTemplate::Velocity = 0;

GameComponent *CVelocityTemplate::makeComponent() {
	CVelocity *comp = new CVelocity(this);
	return comp;
}

CVelocity::CVelocity()
{
	Velocity = 390.0f;
}
CVelocity::CVelocity(CVelocityTemplate *templ)
{

}
CVelocity::~CVelocity()
{

}

void CVelocity::update() {

}

void CVelocity::setup() {

}